This difficulty scaling per section now also includes the mastery mode, with a different approach. This removes the previous complaint of some songs being incredibly simple for a majority of the tune, ramping up the difficulty as you ace every note, and then slaying you with a full-bore crazy solo that you have no hope of learning in that limited time.
#Rocksmith 2014 edition with cable used full#
This makes it possible to have the full note structure presented for an easier part, but the game also knows to scale down a complicated solo or a particularly tricky bridge. It is an organic transition that feels similar to the original game, but there are numerous changes.įor starters, the game no longer considers the difficulty level of the entire song but now smartly breaks it up across sections. Everyone starts off at the easiest difficulty, and as you play successfully, the game starts throwing more notes at you or begins changing single notes into the actual chords. In Rocksmith 2014, guitarists of any experience level can expect to engage the game, which still features a sliding difficulty scale attached to your game profile. The core idea behind the game has not changed. It took a lot of the criticism of the previous game to heart, so this title comes across as much stronger.
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Instead, Rocksmith 2014 feels like a reboot of the franchise. Rocksmith 2014 is the sequel, and even its name is geared around the mindset that it's not merely the same game with a few new toys. Long load times, a cumbersome interface, and latency issues brought down what was otherwise a strong game that was based on a great technical achievement. While the original Rocksmith was one of the first in the genre to allow players to use real guitars to play the game, it was also hampered by issues.